Calrec, Putting Sound in the Picture
In the current fast paced, technologically progressive era, modern broadcasters demand more versatility and integration from their audio equipment. TV companies need to ensure that their systems can produce programmes efficiently and to required specifications. For their audio systems to be able to achieve this, greater consideration has to be given to their networks as a whole and how efficiently they can be controlled.
The Apollo, Artemis , Summa and Brio consoles all leverage the increased power of FPGA technology, providing more digital audio channels for 5.1 Surround production and more user-friendly control surfaces to deal with them.
Calrec consoles have an excellent reputation for reliability and on-air stability. Unlike many other consoles which claim redundant features, Calrec provides on-line redundant hardware for all critical systems as standard. DSP, router, processing and PSU cards are all hot pluggable and supplied with hot spares as standard, and are all contained within a single, lightweight, space saving, energy-conscious 8U or 4U rack.
Brio is the most powerful and compact digital broadcast audio console in its class. It has a comprehensive broadcast feature set to support a wider breadth of broadcasters, and the same market-leading levels of quality and customer support which Calrec is renowned for.
The smallest in Calrec’s Bluefin2 family, Brio’s control surface is unlike any other console. At only 892mm wide with a 36 dual-layer fader surface, Brio is entirely self-contained with analogue and digital I/O, and GPIO, built into the surface. Additional expansion I/O slots are also fitted to allow for further I/O to be connected. A Hydra2 module can be fitted to connect to and share audio over Calrec’s Hydra2 network.
Calrec’s elegant Summa console is designed for broadcast professionals who need to produce creative and engrossing broadcast audio easily, but may not require as many resources as Calrec’s Apollo and Artemis consoles. Control is via a 17-inch multitouch screen inspired by familiar tablet technology, with a straightforward interface that uses established finger gestures to navigate the system. Summa’s considered control simplifies even complex workflow tasks, such as creating mix-minus feeds. Bluefin2 technology gives Summa a pool of 180 or 128 channel processing paths, eight groups, four mains, 16 auxes, and 32 tracks. Its Hydra2 router core provides Summa with the same integral router technology as the Apollo and Artemis consoles.
The twin sister of Apollo in Greek mythology, Artemis is based on the award-winning Apollo platform. Available in three sizes and utilising the same Bluefin2 and Hydra2 technologies, Artemis has an enormous routing and processing capacity. Bluefin2 gives Artemis Shine 680 channel processing paths, 340 on an Artemis Beam and 240 on an Artemis Light, with up to 128 program busses, 64 IFB/Track outputs and 32 auxiliaries. Artemis Light packs all this into a 4U enclosure. Artemis’ integrated router means all I/O functions can be performed by Hydra2, using the same high capacity cross-point router technology and a variety of I/O units.
Apollo provides unsurpassed processing power and a control surface with displays, touch screens and light-emitting knobs which detail function and status. It utilises Bluefin2, the next generation of Bluefin HDSP, which provides unrivalled resources of up to 1020 channel processing paths, 128 program busses, 96 IFB/Track outputs and 48 auxes. With single and dual fader options, Apollo can squeeze in more faders into a single footprint that any other console, and its integrated router provides total network flexibility. Apollo’s I/O functions are performed by the Hydra2 network, which uses high capacity 8192² cross-point routers and a variety of I/O units.
Hydra2 links the Apollo, Artemis, Summa and Brio consoles to their integral crosspoint routers, and on to more complex networks if required. Offering up to 512 bi-directional channels Hydra2 makes connecting resources very straightforward. Audio interfaces and consoles may be added and removed without the need for manual intervention making new resources available to console operators instantaneously.